
package com.idealighter.game.prizepool.struct.control;

import com.idealighter.game.core.annotation.GameCtl;
import com.idealighter.game.core.common.GameIdConstant;

/**
 * 水浒控制 .
 * 
 * @date 2015年10月24日 下午1:13:48
 *
 */
@GameCtl(GameIdConstant.SHUI_HU_ZHUAN)
public class ShuiHuControl implements GameControl {
  // 难度(困难-2:、较难:-1、正常:0、较易:1、轻松:2)
  private int difficulty;

  public ShuiHuControl() {}

  /**
   * 构造函数 .
   * 
   * @param difficulty .
   */
  public ShuiHuControl(int difficulty) {
    super();
    this.difficulty = difficulty;
  }

  public int getDifficulty() {
    return difficulty;
  }

  public void setDifficulty(int difficulty) {
    this.difficulty = difficulty;
  }
}
